Characters get a Rite of Passage when reaching adulthood. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. Thats all for now! All rights reserved. Helps a lot when vs crusades or aztecs trying to meme on you. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. No penalty for female rulers. Gurus. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. The Orthodox Pentarchy is also fun. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. The reason I don't like to pick it is that the bonuses apply to my vassals and makes them much stronger. But it's because I favor Unyielding nature, and those two don't work well together. The reformed Pagan religions are usually pretty nice. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Prisoners of different religions can be sacrificed for Piety. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. He is a culturally Norse Germanic pagan but has a Slavic son. Women can take up to 3 consorts. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. (There is one exception. Also without Proselytizing my own vassals never bothered to spread their own religion. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. Wait. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Doesnt block us from raiding, hunting focus etc. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. It was the first game where I gave any titles to my family. Patron Deities, Ancestor Worship. Also unrelenting is heavily underrated. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Characters are assigned Zodiac traits on birth and by decision. These doctrines can be picked no matter the reformer's religion. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. So is it bug or is it not a bug? Meritocracy seems like the best non unique doctrine to me. I hope this tier list/guide was useful for you here reading this, despite its huge length. =/. If there is levy size & attack bonus from unreformed religion, it is lost. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. First two cancel themselves if they are picked together. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Thread starter AwesomeKeith; Start date Mar 26, 2016; Jump to latest Follow Reply . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They are only playable in the 769 bookmark unless Ruler Designer is used. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Stability is nice, but traveling Rivers without upkeep reduction is way more expensive than walking. Ship maintenance reduced to 10%. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. If there is levy size & attack bonus from unreformed religion, it is lost. I agree with most of what you said but I would put the Civilised doctrine as tier 1. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. For hellenic rome, warmongering, unrelenting, civilized and im not sure about the last one since the pontifex maximus was not very strong in his authority, having powers like fixing the calendar. I'm still mad how badly Shia got shafted over the development of the game. It got to the point where I was raiding not based on gold or number of holdings or artifacts or anything like that, but simply based on the size of the ruler's court; I figured it would give me more chances to capture folks for the sacrifices. Levy size bonus from unreformed Aztec faith will be lost. + Bloodthirsty Gods, Seabound, Unrelenting. Valve Corporation. Tribal Islam is up to the point of being overpowered. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . Community Patch with Improved Genetics 2.0 and Other Mods, Pagan Ancestor and Sea King Bloodline Changes, https://ck2.paradoxwikis.com/Bloodline#Ancestor_Veneration_Bloodlines. Low MA will hurt you bad tho unless you're in middle east. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. Can proselytize in pagan capital even when tribal or nomad. It's included in Children of Perun and Survivors of Ukko btw. You want to play Sunni, because you can either get free learning or piety for even faster conquests. Create an account to follow your favorite communities and start taking part in conversations. I will explain some of my choices based on how it worked out in my games. Only disadvantage is that AI rulers will never convert counties but you can do that yourself). With it, You can just forget about any problems during succession. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. Tier 1: No changes here from previous list. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. AI rulers are less likely to start wars, plots and factions. you proselyte by sword, not by word. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. However, the longer the faith goes unreformed, the weaker it becomes. Each temple looted in a raid gives +1% to moral authority. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. Great Holy War against a single disfigured child. And isn't Civilized like a dream? Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Sky Burials. +40% garrison size in county of this religion. ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? AI rulers will only convert same-group provinces. Choosing you own heir and not receiving penalty opinion for raised levies it too good to pass up. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. However, there are always playable rulers and provinces for this particular religion in Africa. Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? I would say go with the form of paganism you like best. This is just a bonus I found by accident. Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Temporal rests power with you, and gives you bonuses, and you can . Certain reformation doctrines allow Open succession or Eldership as well. It just looks so good: +80% Defense and +80% morale for all units if fighting at county of this religion. Fun and flavourful doctrines or flat bonuses (infidel tax and monasticism) . Levy size & attack bonus from unreformed Tengri faith will be lost. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Also you cannot create warrior lodge. So I'm not a very big fan of Autonomous. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. I may found bridge from new DLC's teaser. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). I was new to HF just like everyone else and I had no idea what the end result would be. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. AI looters prefer coastal counties. The last playable Slavic ruler is Chief Testislaw of Dyrmin. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Equality can be achieved with enough tech by the year 950+ . To help in the struggle against unbelievers, each reformed faith gets a single holy order. For a better experience, please enable JavaScript in your browser before proceeding. Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. I wish it was more interactive (e.g. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. However, it is good when you expanded before reformation, and want to settle down and rely more on our vassals and domain rather than stats of our ruler. Anyway, good list and I have to say I agree on most of the points! Bloodthirsty gods is very fun, we can get a bloodline, have our champion win several death matches, and we have access to Flower War cb which cripples enemy economy when we win. JavaScript is disabled. I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. Stability removes short reign penalty, which was not a problem for me ever. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. Proselytizing: I will be honest, I never picked it. I can't disagree strongly enough with this. However, the religion's holy sites are scattered far and wide making reformation very hard. While its holy sites are in locations which are easily taken, most of them lack a temple holding which means holy sites only give half of the usual Moral Authority, forcing Tengri rulers to either build temples or take control of all holy sites. Which religion is best? Top tier for me are Catholicism/Fraticelli and the Muslim ones. Nomads have their unique nomadic succession which does not split the realm like gavelkind. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. Fleet can navigate through major rivers, but maintenance cost remains full. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Uuugghhh. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. I have received few private messages and some even answered to the thread when the post was very old. In addition, all pagan faiths can be reformed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. Defining features in-game: Low-tech non-pagans have very low Supply Limit in Pagan counties. Rulers lose prestige when at peace for too long. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. +40% garrison size at county of this religion. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Generic Paganism and Hellenism, obivously. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Rulers can choose to gain sympathy with another faith by decisions. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. You must log in or register to reply here. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Rulers can order subject to Take the Vows, disqualifying them from succession. So I decided to update my list after I played some Holy Fury. The religious head can decide upon death to. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. your character tries to convert them personally, like carousing or something). Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. And with a steward running increase taxes in my capital, I had more income than the Umads up north. Access to monastic feudal government with Tibeto-Burman culture group. actually that "pagan" religion in game is just the generic pagan religion that all pagans had before the "old gods" expansion. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Aztec religion only appears in-game if Sunset Invasion DLC is in use. Reformer becomes the first religious head. Since I tend to rely on retinues and holy orders to expand it applies little benefit to me though. Ive heard it is currently bugged. AI looter prefer coastal counties. Crusader Kings II. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. As for best leadership, it depends. which is available immediately to Tribal realms with a reformed pagan religion). Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. Have fun dealing with retaining those. The default succession law for tribal unreformed pagans is elective gavelkind. Other pagan faiths have different modifiers. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). All other ideologies are trash. Enatic law is enforced, open succession law is unlocked. No female temple holders. Thread starter Mr. Moonlight; Start date Sep 13, . Once that is done, you will also need 750 piety and 50% moral authority to start the process. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. +10% Attack for all units. Reforming the Aztec faith is possible but extremely difficult. AI rulers will only convert same-group provinces. Messalianism because it's the single most outlandish religion in the game. Rulers can spend 500 Prestige and 150 Piety to increase courtier or own attributes. Agnatic law is enforced, open succession law is unlocked. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. I like this feature but it's tough to convert others outside your realm. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Women can take up to 3 consorts. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). If there is levy size & attack bonus from unreformed religion, it is lost. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. As I recall stability+astrology also has a synergy where you get to boost your heir at birth. Clearly Messalian. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Duke-tier religious heads common for all realms. Some Religions (Germanic) keep +30% Levies when they reform and will only loose it through unyielding. True, but I wanted to avoid cheese/gamey mechanics when making this tierlist. Stuff that sounds good at first sometimes turns out to be not so great. And the Indian religions. No Revolt Risk for different religion in county. For tribal pagans, reforming makes it easier to raise tribal organization. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. We also get your email address to automatically create an account for you in our website. Cosmopolitan - maybe for bloodline collecting? Havent seen many posts about reforming the Bon religion. There are provinces with Bn faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. Priests cannot marry and cannot inherit. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. Penalty to moral authority (-15%) and to mission. Hellenic Paganism : A. I admit I have not played Hellenic yet but it sounds awesome to me. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. Will it have a religious leader, like the Pope? Independent lieges of this religion can construct pyramids. There is a trait that gives u another +5 same religion opinion. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. PegaluxX. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. Yea i know all that, and i never said i liked it. +5% Morale of armies. Both my character and Christianity are based. For every pagan religion there is a special Doctrine, unique only to them, that is most often than not more powerful than normal Doctrines. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. For conquests Islam is way too OP if you're not a nomad. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Also, nomads are often an exception due to their unique mechanics. The only cb you'll ever need is alexanders invasion. Cairo is distant and usually controlled by major Muslim powers. Sky Burials. It has synergy with enatic/agnatic or meritocracy, after 9 successful boosts for close family relative we get a bloodline. (Especially after mass conversions.). Eternal Raiders will take away bonus for levy and light cavalry and give us 10% bonus attack for all our troops, don't know if its fair exchange, I will do maths later, and as I said polygamy just sucks and is a prestige drain, on top of that now tribals with polygamy mechanic (muslims and reformed pagans with polygamy) will use wife mechanics instead of concubines. Zun can also be reformed like other pagan faiths. "IN THEORY" 95% of the time it works every time. Meritocracy with the best part of Warmongering nature? However, its 10% bonus attack for all our troops so it is not that bad I guess, just weird. Crusader Kings II. Also for flavour. Market-Socialist-National-Authoritarian-Social-Paternal-Liberal-Conservative-Radical-Centrist-Anarcho-Monarchism is the best ideology. Priests cannot inherit. You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. Tax on subjects of different religious groups is allowed. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack.
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